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Qtopia Core
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I think I have found a bug in Qt. Where can I report it?
Where do I find the QVFb tools directory?
Is something like the Status bar (on the home screen) available system-wide?
How can I add an accelerated graphics driver?
Is a desktop simulation tool available?
How can we get a pointer to the framebuffer from within QT/E 3.1.x, or less, so that we can make our 3D chip render to this address?
Eventually, is there a way to get access to the virtual framebuffer inside a QPixmap, so that we can render to this address, and then blt the result to screen?
Where do I put the plug-in library file for a touch screen driver plug-in?
I want to run my Qtopia Core application on the QVFb, but I get the message "Can't open framebuffer device /dev/fb0 : driver cannot connect".
When I run my Qtopia Core application I get the error message "Can't drive depth 32".
How do I get a truetype font to be displayed as bold in Qt/e 3.*?
Can I use your Qtopia Core on a PXA27x development board with our own version of Linux?
How do we communicate with our keyboard device which does not function as a standard keyboard on Linux?
Why does the compilation of Qtopia Core fail with the message: "dialogs/qprintdialog.cpp:790: cups/cups.h: No such file or directory"?
Is there is any way of making Qtopia Core work without a running Linux framebuffer?
Why do I receiver the message when running a Qtopa Core application?
How do I run a Qtopia Core application without a mouse?
Why doesn't my keyboard work after I have done an export QWS_KEYBOARD=/dev/tty?
Why do I receive the following error message when building makeqpf: Some of the required modules (nocrosscompiler) are not available.
Can I execute a Qtopia Core application on my development PC although my X-server is running?
How do I enable the touch screen in Qtopia Core?
Does the Qtopia Core graphics subsystem have the capability write the updates only to the frame buffer, or does it always update the complete frame buffer?
How do I add true-type fonts when migrating my application from Qt-X11 to Qtopia Core?
In Qt/embedded, when I create a pen with the style Qt::DashLine and a width of greater than 1, it does not appear to work in QPainter::drawLine(). Is that a limitation of the embedded library?
What is a standard way of configuring Qt/e for a desktop system used for developing Qtopia Core applications?
I cannot use the Linux Frame Buffer. Any hints?
How do I run Qtopia Core applications without a keyboard?
How do I find out why my mouse and keyboard work in QVFb, but not on my target system?
What is the difference between Qtopia Core and Qt/Embedded?
What is the difference between Qtopia Core and Qt/X11?
Is an X server required for Qtopia Core?
Can I develop software with Qt/X11 or Qt/Windows and easily change to Qtopia Core?
Is a Qt/X11 development license required to develop Qtopia Core-based software?
What kind of IDEs can be used with Qtopia Core?
Is a GUI software design tool provided with Qtopia Core?
What are the graphics capabilities of Qtopia Core?
Does Qtopia Core offer support for internationalization?
What kind of font support does Qtopia Core offer?
How does Qtopia Core access the display?
Does Qtopia Core support any screen size?
Can Qtopia Core display on landscape displays in portrait orientation and visa versa?
Is it possible to install and run Qtopia Core on a headless machine?
Does Qtopia Core make any assumptions about keyboard and mouse events or can we use our own drivers?
Does Qtopia Core support mouse shortcuts?
What kind of touch screen / touch panel support does Qtopia Core have?
Does the Qtopia Core windowing system support standard window operations?
Is it possible with Qtopia Core to maximize a window to full screen mode without any toolbars, scrollbars, menubars and the like?
Does Qtopia Core support keyboard navigation?
Do you provide consultancy services for Qtopia Core development?
What are the Qtopia Core requirements for development environment, memory and hardware platform?
Will you continue to support Qt/Embedded after the launch of Qtopia Core?
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